Answer:
jeans: $20blouse: $10Step-by-step explanation:
You want to solve the following relations for the cost of a pair of jeans and the cost of a blouse.
3 jeans + 6 blouses for $1202 jeans + 5 blouses for $90Matrix methodThe equations can be represented by the augmented matrix ...
\(\left[\begin{array}{cc|c}3&6&120\\2&5&90\end{array}\right]\)
Reducing this to "reduced row-echelon form" tells you the prices:
a pair of jeans: $20a blouse: $10GraphingWe can graph the two equations, using x and y for the prices of jeans and a blouse, respectively. The point of intersection of the two lines is ...
(x, y) = (20, 10)
This tells us the prices are ...
a pair of jeans: $20a blouse: $10__
Additional comment
There are algebraic methods of solution as well. In general, we find them more tedious, especially for a system of equations like this where the coefficients are not simple multiples of one another.
<95141404393>
Divide the following polynomial using synthetic division, then place the answer in the proper location on the grid. Write answer in descending powers of x. (x 4 - 81) (x - 3).
The final polynomial equation after synthetic division is \(x^5-3x^4-81x+243\)
We need to solve;
Put the solution in the appropriate spot on the grid after using synthetic division to divide the following polynomial. Respond with descending powers of x.
The polynomial equation given is;
\(\left(x^4-81\right)\left(x-3\right)\)
By using synthetic division;
⇒ \(x^4x+x^4\left(-3\right)-81x-81\left(-3\right)\)
\(x^5-3x^4-81x+243\)
→ The required final equation in descending powers of x is \(x^5-3x^4-81x+243\) .
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Helppppppppppppppppppppppppp
How does the blacksmith in "For Want of a Horsehoe Nail" interact with the king's groom?
The blacksmith is rather selfish, while the king's groom shows great concern for others.
The blacksmith is cheerful and kind, while the king's groom is glum and rude.
The blacksmith is responsible and dedicated, while the king's groom is confused and unreliable.
The blacksmith is patient and accommodating, while the king's groom is rash and careless
The blacksmith is rather selfish, while the king's groom shows great concern for others. The blacksmith is responsible and dedicated while the king's groom is confused and unreliable.
Who is known as the blacksmith?
Blacksmiths, also known as smiths, are artisans who create iron things via hot and cold forging on an anvil. Farriers were the term used to describe blacksmiths who specialized in creating horseshoes.
Did Benjamin Franklin lack a nail when he wrote?
The kingdom was lost for lack of a war, and all for want of a horseshoe nail. In Poor Richard's Almanack, published in 1758 during the conflict between the American colonies and the English Parliament, Benjamin Franklin included a variation of this proverb that was prefaced by the words "A little neglect may breed great mischief."Learn more about blacksmith
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What happens if the red lines are NOT parallel. Which angle types are still congruent?(please help)
Answer:
If they are not parallel they will cross.
The angle types that are still congruent are the angles that are the same size.
Step-by-step explanation:
Parallel lines never cross but non parallel lines cross.
Could I please have BRAINLIEST?Answer:
vertical ?
Step-by-step explanation:
sorry if wrong :')
What does 1.022 represent in the expression?
Because b > 1, the correct response in this situation would be: "1.022 is the growth factor for the GDP since 1950, and the GDP increases by a factor of 1.022 every year."
In this instance, we're assuming that we can use the following function to simulate the US GDP, or gross domestic product, in dollars:
\(GDP = 11(1.0220)^{t}\)
We can also see that the exponential model formula given by: governs this formula.
\(GDP = 11(1.0220)^{t\)
Where a denotes the starting sum, b the model's growth/decay rate, and t is the number of years since 1950.
The value of b in this instance is provided by:
b = 1.022
And when we calculated r as the growth rate, we obtained:
1.022 = 1 + r
r = 1.022 - 1
r = 0.022
Because b > 1, the correct response in this situation would be: "1.022 is the growth factor for the GDP since 1950, and the GDP increases by a factor of 1.022 every year."
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what is 6×3p simplified
Answer:
18p
Step-by-step explanation:
6x3=18
add the p
18p
Answer:
18p
Step-by-step explanation:
you can simply multiply the numbers and add p to the end
A compressive load of 80,000 lb is applied to a bar with
circular section0.75indiameter and a length of 10 in. if the
modulus of elasticity of the bar material is10,000 ksi and the
Poisson’s ratio i
The decrease in diameter of the bar due to the applied load is -0.005434905d and the final diameter of the bar is 1.005434905d.
A compressive load of 80,000 lb is applied to a bar with a circular section of 0.75 in diameter and a length of 10 in.
if the modulus of elasticity of the bar material is 10,000 ksi and the Poisson's ratio is 0.3.
We have to determine the decrease in diameter of the bar due to the applied load.
Let d be the initial diameter of the bar and ∆d be the decrease in diameter of the bar due to the applied load, then the final diameter of the bar is d - ∆d.
Length of the bar, L = 10 in
Cross-sectional area of the bar, A = πd²/4 = π(0.75)²/4 = 0.4418 in²
Stress produced by the applied load,σ = P/A
= 80,000/0.4418
= 181163.5 psi
Young's modulus of elasticity, E = 10,000 ksi
Poisson's ratio, ν = 0.3
The longitudinal strain produced in the bar, ɛ = σ/E
= 181163.5/10,000,000
= 0.01811635
The lateral strain produced in the bar, υ = νɛ
= 0.3 × 0.01811635
= 0.005434905'
The decrease in diameter of the bar due to the applied load, ∆d/d = -υ
= -0.005434905∆d
= -0.005434905d
The final diameter of the bar,
d - ∆d = d + 0.005434905d
= 1.005434905d
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a guilderian trader buys a 50 flop barrel of florish pickles by exchanging 25 gulps, and a florish trader buys a 20 gulp crate of guilderian apples by exchanging 40 flops. then the gulp depreciates to .5 flops per gulp. instructions: enter your answers as whole numbers. how much must the guilderian pay for the same 50 flop barrel of pickles? gulps how much must the florish trader pay for the same 20 gulp crate of apples? flops
To find out how much the Guilderian trader must pay for the same 50 flop barrel of pickles, we need to calculate the cost per gulp and then multiply it by the number of gulps in the barrel.
Given that the Guilderian trader initially exchanged 25 gulps for the 50 flop barrel of pickles, we can determine the cost per gulp by dividing the total cost (50 flops) by the number of gulps (25). Cost per gulp = 50 flops / 25 gulps = 2 flops/gulp . Since the gulp depreciates to 0.5 flops per gulp, the Guilderian trader must pay 0.5 flops per gulp for the same barrel of pickles.
Therefore, the Guilderian trader must pay 0.5 flops/gulp * 25 gulps = 12.5 flops for the 50 flop barrel of pickles. For the Florish trader, we need to calculate the cost per flop and then multiply it by the number of flops in the crate.
Given that the Florish trader initially exchanged 40 flops for the 20 gulp crate of apples, we can determine the cost per flop by dividing the total cost (40 flops) by the number of flops (20).
Cost per flop = 40 flops / 20 flops
= 2 flops/flop .
Therefore, the Florish trader must pay 2 flops per flop for the same crate of apples.
The Guilderian trader must pay 12.5 flops for the same 50 flop barrel of pickles, and the Florish trader must pay 2 flops for the same 20 gulp crate of apples.
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write an equation of the line that passes through (-1, 4) and is perpendicular to the line y=-1/3x+3
Answer:
y= 3x + 7 Step-by-step explanation:
y= -1/3x+3 (so, gradient of this line is -1/3).
formula: gradient of line one x gradient of line two= -1 (applies for 2 perpendicular lines only).
So, m1 x -1/3= -1
m1= (\(\frac{-1}{\frac{-1} {3} }\))
m1= 3 (gradient of perp line)
y=mx+c
4= 3 x -1 + c
7=c
therefore, y=3x+7 (eqn of the line perp to y=-1/3x+3)
4. In your own words describe the difference between the natural breaks, quantile, and equal interval classification schemes that can be used to make a thematic map. Refer to lecture and homework 8.
The natural breaks, quantile, and equal interval classification schemes are methods used to categorize data for the purpose of creating thematic maps. Each scheme has its own approach and considerations: Natural Breaks, Quantile, Equal Interval.
Natural Breaks (Jenks): This classification scheme aims to identify natural groupings or breakpoints in the data. It seeks to minimize the variance within each group while maximizing the variance between groups. Natural breaks are determined by analyzing the distribution of the data and identifying points where significant gaps or changes occur. This method is useful for data that exhibits distinct clusters or patterns.
Quantile (Equal Count): The quantile classification scheme divides the data into equal-sized classes based on the number of data values. It ensures that an equal number of observations fall into each class. This approach is beneficial when the goal is to have an equal representation of data points in each category. Quantiles are useful for data that is evenly distributed and when maintaining an equal sample size in each class is important.
Equal Interval: In the equal interval classification scheme, the range of the data is divided into equal intervals, and data values are assigned to the corresponding interval. This method is straightforward and creates classes of equal width. It is useful when the range of values is important to represent accurately. However, it may not account for data distribution or variations in density.
In summary, the natural breaks scheme focuses on identifying natural groupings, the quantile scheme ensures an equal representation of data in each class, and the equal interval scheme creates classes of equal width based on the range of values. The choice of classification scheme depends on the nature of the data and the desired representation in the thematic map.
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Without using paper and pencil how would you find the sum of 9.8 and 2.6
Answer:
12.4
Step-by-step explanation:
Find the area of the trapezoid
Answer: 1. 54, 2. 48
Step-by-step explanation: To find the area of a trapezoid you add the top base and the bottom base then divide them by two, and multiply them by the height.For #1. 8+10/2= 9 then 9x6=54 For #2. 4+12/2=8 then 8 x 6=48.
Answer:
Figure it out using this: Area= 1/2(Base 1 + Base 2) x Height
Bases are the tops and bottoms of the trapezoids
Step-by-step explanation:
1. 0 f the 320 eighth
grade students at
HNMS, 35% are female.
How many eighth grade
students are male?
Answer:
There are 208 male students in the eight grade.
Step-by-step explanation:
320 students all together - 35% female students= 208 male students
on a drive from your home to town, you wish to average 64 mph. the distance from your home to town is 88 miles. however, at 44 miles (half way), you find you have averaged only 48 mph. what average speed must you maintain in the remaining distance in order to have an
The average speed must you maintain in the remaining distance in order to have an overall average speed of 33.6 mph is 50.39 mph.
We have to find the average speed must you maintain in the remaining distance in order to have an overall average speed of 33.6 mph.
Let the speed be x.
The total average we want = 33.6 mph
The distance from your home to town = 90 miles
Time = Distance/Speed
Time = 90/33.6
At 45 miles (half way), you find you have averaged only 25.2 mph. So
Time first leg = 45/25.2
Time second leg= 45/x
Now the average speed;
45/25.2 + 45/x = 90/33.6
Subtract 45/25.2 on both side, we get
45/x = 90/33.6 - 45/25.2
After solving the ratio, we get
45/x = 0.893
Multiply by x on both side, we get
0.893x = 45
Divide by 0.893 on both side, we get
x = 45/0.893
x = 50.39 mph
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The complete question is:
On a drive from your home to town, you wish to average 33.6 mph. The distance from your home to town is 90 miles. However, at 45 miles (half way), you find you have averaged only 25.2 mph. What average speed must you maintain in the remaining distance in order to have an overall average speed of 33.6 mph?
Kim reads 360 words in 3 minutes. It Kim continues to read at the same rate, how many words can she rend in 1 hours?
Answer:
7200 word in 1 hour
Step-by-step explanation:
360/3 to get how many words she can read in a minute which is 120.
Then times it by 60 (60 mins in an hour) to get the total amout of words she reads in an hour. 120 x 60 = 7200 words.
One day, David hands out flyers to 7 people. The next day, each person copies the flyer and hands them out to 7 people. The following day, these people copy their flyer and hand them out to 7 people.
How many people now have flyers?
THE ANSWER IS 343
The total number of people with flyers after 3 days of copying and distributing them is 343, which can be calculated using the formula P = 7^n, where P is the total number of people with flyers and n is the number of times the flyers are copied and distributed.
The formula for this problem is P = 7^n where P is the total number of people with flyers and n is the number of times the flyers are copied and distributed.
In this problem, n = 3 as the flyers were distributed on three separate days.
Therefore, P = 7^3 = 343
The calculation can be shown as follows:
1st day: 7 people receive the flyer
2nd day: 7 x 7 = 49 people receive the flyer
3rd day: 49 x 7 = 343 people receive the flyer
Therefore, the total number of people with flyers after 3 days is 343.
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What values of the orbital number, or angular momentum (l) and magnetic (m_l) quantum numbers...
1a)The values of l range from 0 to (n-1), so for n = 3, l can have the values 0, 1, and 2.
b) The values of m can be -2, -1, 0, +1, and +2
c) There are a total of 9 orbitals
What are quantum numbers?
The qualities and traits of quantum systems, like the electrons in atoms, are described by a set of numbers known as quantum numbers. They offer knowledge on the system's energy, angular momentum, orientation, and spin, among other characteristics.
Using the formula, number of electrons = \(n^2\)
Number of electrons =\(3^2 = 9\)
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what is a types of quadrilaterals?
Types of quadrilaterals are parallelograms, rectangles, squares, rhombi, trapezoids, kites, and isosceles trapezoid.
A polygon having four sides and four angles are called a quadrilateral. Quadrilaterals come in a wide variety of forms, each with its own set of qualities and attributes.
Some of the most typical varieties are listed below:
Parallelogram - A quadrilateral has opposing sides that are equally long and parallel.
Rectangle - A parallelogram with all angles at 90 degrees is referred to as a rectangle.
Square - A rectangle with equally long sides.
Rhombus - A parallelogram with equal-length sides is referred to as a rhombus.
Trapezoid - A quadrilateral with just one set of diagonally opposed sides is called a trapezoid.
Kite - A quadrilateral has two sets of adjacent sides that are of equal length or a kite.
Isosceles trapezoid - An isosceles trapezoid is one with equally long non-parallel sides.
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The continuous random variable V has a probability density function given by: 6 f(v) = for 3 ≤ ≤7,0 otherwise. 24 What is the expected value of V? Number
The expected value of the continuous random variable V is 5. The expected value of V is 5, indicating that, on average, we expect the value of V to be around 5.
To calculate the expected value of a continuous random variable V with a given probability density function (PDF), we integrate the product of V and the PDF over its entire range.
The PDF of V is defined as:
f(v) = 6/24 = 0.25 for 3 ≤ v ≤ 7, and 0 otherwise.
The expected value of V, denoted as E(V), can be calculated as:
E(V) = ∫v * f(v) dv
To find the expected value, we integrate v * f(v) over the range where the PDF is non-zero, which is 3 to 7.
E(V) = ∫v * (0.25) dv, with the limits of integration from 3 to 7.
E(V) = (0.25) * ∫v dv, with the limits of integration from 3 to 7.
E(V) = (0.25) * [(v^2) / 2] evaluated from 3 to 7.
E(V) = (0.25) * [(7^2 / 2) - (3^2 / 2)].
E(V) = (0.25) * [(49 / 2) - (9 / 2)].
E(V) = (0.25) * (40 / 2).
E(V) = (0.25) * 20.
E(V) = 5.
Therefore, the expected value of the continuous random variable V is 5.
The expected value represents the average value or mean of the random variable V. It is the weighted average of all possible values of V, with each value weighted by its corresponding probability. In this case, the expected value of V is 5, indicating that, on average, we expect the value of V to be around 5.
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Ha mush and Harry work as plumbers Harry earns a dollar more than more than 5/4 the amount gaming earns per hour the amount Harry earns per hour is $2 less than 7/5 the amount Hamish earns per hour how much does each of them earn per hour
Answer:
Hamish's earning = $20
Harry's earning = $26
Step-by-step explanation:
Given the following :
Let Harry's earning per hour = x
Let Hamish earning per hour = y
Harry earns a dollar more than more than 5/4 the amount hamish earns per hour;
Therefore,
x = 5/4y + 1
x - 5/4y = 1 - - - - (1)
the amount Harry earns per hour is $2 less than 7/5 the amount Hamish earns per hour
x = 7/5y - 2 - - - - (2)
Substituting (2) into (1)
7/5y - 2 - 5/4y = 1
7/5y - 5/4y = 1 + 2
7/5y - 5/4y = 3
Taking the L. C. M
(28y - 25y) / 20 = 3
28y - 25y = 60
3y = 60
y = 20
Substitute y = 20 into (1)
x - 5/4(20) = 1
x - 100/4 = 1
x - 25 = 1
x = 1 + 25
x = 26
y = Hamish's earning = $20
x = Harry's earning = $26
Please write a C programing code, debug and run for the following programs. Then you must upload the following items for each question by using add file option: 1- The actual program code with extension ".c" 2- The screenshot of both code and output screen Write a C programing code. This code read a decimal number and calculate the Logarithm base 10 of the entered number. The output of the program must be the same as given sample below. Enter a number: 2.547 Logarithm base 10 of 2.547 0.4060 Paragraph +v V B I U A E Y S Lato (Recom DC V 19px V L & 3 e G 3 ⠀ 30 ^ ENG 125 Main Content 7:54 PM 2022-06-06
To run this code, you need a C compiler installed on your machine. You can copy the code into a file with a ".c" extension (e.g., "logarithm.c"), compile it, and then execute the compiled program. Make sure to capture a screenshot of both the code and the output screen.
Here's the C programming code to calculate the logarithm base 10 of a decimal number:
```c
#include <stdio.h>
#include <math.h>
int main() {
double number, result;
printf("Enter a number: ");
scanf("%lf", &number);
result = log10(number);
printf("Logarithm base 10 of %.3lf: %.4lf\n", number, result);
return 0;
}
```
To run this code, you need a C compiler installed on your machine. You can copy the code into a file with a ".c" extension (e.g., "logarithm.c"), compile it, and then execute the compiled program. Make sure to capture a screenshot of both the code and the output screen.
Please note that I am unable to directly receive or view any files you upload. If you have any questions or need further assistance while running the code, feel free to ask.
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Find the slope, or rate of change, from the following ordered pair
(16,2) and (32,4)
Answer:
m = \(\frac{1}{8}\)
Step-by-step explanation:
Slope Formula is...
m= rise / run or \(\frac{y_2 - y_1}{x_2 - x_1}\)
Two Coordinate Points / Ordered Pair: (16,2) and (32,4)
Your rise is...
4 - 2
Your run is...
32 - 16
Together the fraction reads...
(4 - 2) / (32 - 16)
Then do the subtracting to get....
2 / 16 ( 2 over 16)
Don't forget to simplify...
*2 can go into 2 and 16
Making the equation....
1 / 8 (one over 8)
So your m (slope) is ... \(\frac{1}{8}\)
A rocket is launched from the ground with a velocity of 60 feet per second at an angle of 60° with respect to the ground. a) Determine the parametric equations that model the path of the rocket. b) Determine the rectangular equation that models the path of the rocket. c) Determine how long the rocket is in flight and the horizontal distance covered. a) What are the parametric equations that model the path of the rocket? y= Simplify your answer, including any radicals. Use integers or fractions for any numbers in the expression.) b) What is the rectangular equation that models the path of the rocket? y= Simplify your answer, including any radicals. Use integers or fractions for any numbers in the expression.) c) How long is the rocket in flight? □ sec (Round to the nearest tenth as needed.) What is the horizontal distance covered? feet (Round to the nearest foot as needed.)
(a) The parametric equations that model the path of the rocket are x = 30t and y = 30√3t.
(b) The rectangular equation that models the path of the rocket is t = 6.928 seconds.
(c) 207.84 feet the rocket is in flight, and 359.97 feet the horizontal distance covered.
What is the angle?
An angle is a figure in Euclidean geometry created by two rays, called the sides of the angle, that share a common termination, called the vertex of the angle. Angles created by two rays are also known as plane angles because they lie in the plane in which the rays are located.
Here, we have
Given: A rocket is launched from the ground with a velocity of 60 feet per second at an angle of 60° with respect to the ground.
(a) We have to determine the parametric equations that model the path of the rocket.
Velocity = 60ft/sec
θ = 60°
Distance = speed × time
d = 60t
dₓ is the displacement in x- the direction
dₓ = vcosθ
dₓ = 60tcos60°
dₓ = 60t×1/2
dₓ = 30t
x = 30t
\(d_{y}\) is the displacement in y- the direction
\(d_{y}\) = vsinθ
\(d_{y}\) = 60tsin60°
\(d_{y}\) = 60t×√3/2
\(d_{y}\) = 30t√3
y = 30√3t
Hence, the parametric equations that model the path of the rocket are x = 30t and y = 30√3t.
(b) We have to determine the rectangular equation that models the path of the rocket.
v = u + at
a = acceleration
v = final velocity
Here,
a = gcos30° but in opposite direction.
So,
a = -gcos30°
a = -10×√3/2
a = -5√3
Now, we put the value of a in v = u + at and we get
v = u + at
0 = 60 -5√3t
t = 6.928seconds
Hence, the rectangular equation that models the path of the rocket is t = 6.928 seconds.
(c) We have to determine how long the rocket is in flight and the horizontal distance covered.
x = 30t = 30(6.928) = 207.84feet
y = 30√3t = 30√3(6.928) = 359.97feet
Hence, 207.84 feet the rocket is in flight, and 359.97 feet the horizontal distance covered.
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the size of a television screen is given by the length of diagonal of the screen. What size is a tv screen the is 21.6 inches wide and 16.2 inches high
The size of a television screen that is 21.6 inches wide and 16.2 inches high is approximately 27 inches (measured diagonally).
What is the Pythagorean theorem?
It's a relation in Euclidean geometry among the three sides of a right triangle. In it, the square of the hypotenuse is equal to the sum of the squares of the other 2 sides.
The size of a television screen can be found by using the Pythagorean theorem, which states that in a right triangle, the square of the length of the hypotenuse (the longest side) is equal to the sum of the squares of the other two sides.
In this case, the length of the diagonal of the screen is the hypotenuse, the width is 21.6 inches, and the height is 16.2 inches. We can use the theorem to find the length of the diagonal:
diagonal²= width² + height²
diagonal² = 21.6² + 16.2²
diagonal² = 467.76 + 262.44
diagonal² = 730.2
diagonal = √730.2
diagonal ≈ 27 inches
Hence, the size of a television screen that is 21.6 inches wide and 16.2 inches high is approximately 27 inches (measured diagonally).
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Simplify.8 · 3 · x13 x48 x22 x24 x
SOLUTION
We want to simplify
\(8\text{ }.\text{ }3\text{ }.\text{ }x\)This becomes
\(\begin{gathered} 8\text{ }.\text{ }3\text{ }.\text{ }x \\ =8\times3\times x \\ =24x \end{gathered}\)Hence the answer is 24x, the last option
As it is used in line 19, the phrase paid out most nearly
means:
F. dispensed.
G. ascertained.
H. suggested.
J. compensated.
Answer:
Dispensed
Step-by-step explanation:
Find the equation of the line with Slope = -4 and passing through (-1,8). Write your equation in the form
y = mx + b
Does anyone mine helping me?
Answer:
y= -4x+4
Step-by-step explanation:
y=mx+b
where x=-1, y=8, and m=-4
8=(-4)(-1)+b
8=4+b
4=b
Thus, y= -4x+4
0.19, 0.55, 0.593,0.5 in descending order
Answer:
0.593,0.55,0.5,0.19
Step-by-step explanation:
Solve the following problem, asked of Marilyn Vos Savant in the "Ask Marilyn" column of Parade Magazine, February 18, 1996. Say I have a wallet that contains either a $2 bill or a $20 bill (with equal likelihood), but I don’t know which one. I add a $2 bill. Later, I reach into my wallet (without looking) and remove a bill. It’s a $2 bill. There’s one bill remaining in the wallet. What are the chances that it’s a $2 bill?
The probability that the remaining bill is a $2 bill is approximately 0.2857 or 28.57%.
To solve this problem, we can use conditional probability. Let's denote the events as follows:
A: The wallet initially contains a $2 bill.
B: The wallet initially contains a $20 bill.
C: The bill drawn from the wallet is a $2 bill.
We want to find the probability of Provenience is the horizontal and vertical position of an artifact within the matrix. A occurring given that event C has occurred, P(A|C).
To begin, let's analyze the given information:
- The wallet either contains a $2 bill or a $20 bill, with equal likelihood. So, P(A) = P(B) = 0.5.
- If the wallet initially contains a $2 bill (event A), the probability of drawing a $2 bill (event C) is 2/3, since there are two $2 bills and one $20 bill in the wallet.
- If the wallet initially contains a $20 bill (event B), the probability of drawing a $2 bill (event C) is 1/2, as there is only one $2 bill left in the wallet.
Now, let's calculate the probability using Bayes' theorem:
P(A|C) = (P(C|A) * P(A)) / P(C)
P(C|A) = 2/3 (probability of drawing a $2 bill given that the wallet initially contains a $2 bill)
P(C) = P(C|A) * P(A) + P(C|B) * P(B) (total probability of drawing a $2 bill)
P(C|B) = 1/2 (probability of drawing a $2 bill given that the wallet initially contains a $20 bill)
P(C) = (2/3 * 0.5) + (1/2 * 0.5) = 1/3 + 1/4 = 7/12
P(A|C) = (2/3 * 0.5) / (7/12)
= 4/6 / 7/12
= (4/6) * (12/7)
= 2/7
Therefore, the chances that the remaining bill in the wallet is a $2 bill, given that a $2 bill was drawn, is 2/7 or approximately 0.2857 (or 28.57%).
So, the probability that the remaining bill is a $2 bill is approximately 0.2857 or 28.57%.
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What polynomial has a graph that passes through the given points?
* 1 point
(-3, 58), (-2, 15), (1, 6), (2, 43), (5, 946)
a.
アーズープ' +34°+ 2x+1
b. y=で*+273+373-x+1
O A
O B
O с
O D
c. y=27+373-x+1
d. yョーズ-203-323+x-
The polynomial that passes through the points is y = x⁴ + 2x³ + 3x² - x + 1
Calculating the polynomial that passes through the points?From the question, we have the following parameters that can be used in our computation:
(-3, 58), (-2, 15), (1, 6), (2, 43), (5, 946)
Given that there are 5 points
This means that the degree of the polynomial is 4
And it can be represented as
y = ax⁴ + bx³ + cx² + dx + e
Using the points, we have
a(-3)⁴ + b(-3)³ + c(-3)² + d(-3) + e = 58
a(-2)⁴ + b(-2)³ + c(-2)² + d(-2) + e = 15
a(1)⁴ + b(1)³ + c(1)² + d(1) + e = 6
a(2)⁴ + b(2)³ + c(2)² + d(2) + e = 43
a(5)⁴ + b(5)³ + c(5)² + d(5) + e = 946
So, we have
81a - 27b + 9c - 3d + e = 58
16a - 8b + 4c - 2d + e = 15
a + b + c + d + e = 6
16a + 8b + 4c + 2d + e = 43
625a + 125b + 25c + 5d + e = 946
When evaluated, we have
a = 1 and b = 2 and c = 3 and d = -1 and e = 1
So, we have
y = x⁴ + 2x³ + 3x² - x + 1
Hence, the polynomial is y = x⁴ + 2x³ + 3x² - x + 1
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please help im about to fail math solve for x: 5/2x+1/2x=7+7/2x
Answer:
yall smart
Step-by-step explanation: